Back to Blog
Hundred days game5/15/2023 ![]() Different tractors built for different purposes. With maybe two of nine vineyards, a few board extensions and a few basic upgrades under your belt, there’s a wealth of expansion yet to be had. By the time you finish up the story mode, you’ll barely have scratched the surface of what’s available. With a bit of luck and business acumen on your part, they’ll also help you expand it.Ī treasure trove of upgrade trees abounds for various technologies, centered around your winery, warehouse and tool shed. These customers keep your business afloat. Unfortunately, making wine costs money-cash needs to roll back in somehow. The disinterested red-head man who’d pick up over two dozen bottles every purchase the dark haired lady with a slight smirk, who would only buy a bottle or two at a time. They only appear as portraits next to the number of bottles they wish to buy, but I quickly became accustomed to those who returned for more of my beloved first drop. If you are interested in that detail however, it is all there in the raw numbers-alongside easier to parse translations of information, such as a 10-point scale measuring each major contributing factor that forms the basis of each variety. It isn’t necessary to learn the optimal acid/pH balance of the soil or the ideal amount of sugar to leave unfermented in your wine. The learning curve is incredibly gentle, intuitive and rewarding all at once. In a pre-release interview over on Eurogamer, lead designer Yves Hohler speaks on how he didn’t just want to create a game about making wine, but aimed to also teach players about the process at the same time. It’s a soft approach, designed as a relaxing rather than tense experience. ![]() It’s an elegant solution that works incredibly well. The abstraction with this mechanic helps keep things simple without forcing you to fully understand every minor detail behind wine creation, giving you time to absorb the finer points without hitting a fail state. Of course there’s many more steps on the road from grape to bottle, so balancing out work needing to be done and when - alongside placement of cards on the board so they fit together nicely - forms the basis of your strategy. Place the fermentation card down on the board, wait a few turns, then viola - you’ve created wine. Fermentation takes time to complete-say, 2 or 3 turns depending on the variety and ABV of the wine you’re about to produce. The fermentation card appears in your hand after you have completed the pressing process (squeezing the juice from the grapes). Take the card for fermentation, the process of converting grape sugar to alcohol, as an example. An in-game year is measured by 20 turns, or 5 per season. Each card rests in this area for a set number of turns before completing the required task. ![]() In the center of your land lies an expandable 3x3 board, while in your hand sits a variety of cards that can be played in this area. ![]() ![]() You may expect to spend your time managing rows of vines and balancing tank space, but Hundred Days abstracts play out to a more approachable format. You’re whisked off to a small Italian town, a dilapidated vineyard and a tidy sum of cash waiting for you to begin your viniculture adventure. Opening up in a drab, cubicle laden office space, a letter from a long lost relative bestows upon you a life changing inheritance. Hundred Days bills itself as a winemaking simulator, an escapist fantasy in line with the tone of Stardew Valley. ![]()
0 Comments
Read More
Leave a Reply. |